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Vector X

by staffy02 on 05/03/2004 06:18, 31 messages, last message: 03/15/2005 03:50, 23130 views, last view: 05/16/2024 11:41

it is finished.

http://www.websamba.com/staffy/vectorx.zip

try it out.

i know the cow sucks and before i get any abuse from angry mappers and such read the readme.

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#8: Re: ..

by jcdpc on 05/11/2004 12:24, refers to #7

theres some pretty good free compliers out there and for that all you have to do is find text strings that look like "you got killed by a orgo" and change them. it doesent really require C knowledge besides knowing how to compile. Good thing to try to do on a free weekend (Dont worry, i havent figured out how to compile yet either.)

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#9: ..

by staffy02 on 05/12/2004 08:24

the document for compiling is for the microsoft visual studio c++ compiler. i might of tried it with the bloodshed compiler to see if it worked at one stage but i don't think it worked.

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#10: ..

by staffy02 on 05/12/2004 08:31

i am talking rubbish again.

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#11: ..

by staffy02 on 05/12/2004 08:41

there is a mingw friendly source. is that for povo compilers for win 32?

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#12: Re: ..

by Thalion on 05/13/2004 22:17, refers to #11

It is, as the name implies, for MinGW (http://mingw.org) =)

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#13: Re: ..

by angeles on 02/10/2005 02:44, refers to #8

Yeah, the source can be a bit unfriendly to the newbie though, requires a few fixes to get working in certain configurations. We've successfully compiled it on both Linux and Windows, the latter using Bloodshed's Dev-Cpp.

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#14: Hey Staffy

by Pxtl on 02/10/2005 04:36

Register for Quadropolis (http://cube.snieb.com) and put it there. We've got a solid connection, and we're looking for more content for the site - plus it lets you upload a screenshot and show it along side other Cube mods. Only thing is that because of the large size of mods, we have to give you special permission to do so (after you register).

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#15: ..

by staffy2005 on 02/10/2005 07:25

I have lost my local copy as well as those on the internet....

It was kind of illegal anyway.

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#16: Re: ..

by D.plomat on 02/10/2005 09:38, refers to #15

I've put my copy of VectorX available via the donkey network so you can start downloading it then put it on Quadropolis. It's only on one machine now but it's 24/7/365 and next week i'll put it also on another machine at another site to have two sources for downloads.

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#17: ..

by staffy2005 on 02/11/2005 08:48

I found it. Thanks.

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#18: ..

by staffy2005 on 02/13/2005 03:23

i got it but i want to make it work with my masterserver first.

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#19: ..

by makkE on 02/13/2005 03:59

I wanna see it, I missed it back then :)

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#20: want it

by tentus on 02/13/2005 14:52

Me too, I missed it, when can we get ahold of it? Preferably on Quadropolis?

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#21: ..

by yoeri on 02/13/2005 18:57

..

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#22: ..

by yoeri on 02/13/2005 19:04

..

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#23: ..

by yoeri on 02/13/2005 19:04

..

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#24: Hey Staffy

by Pxtl on 02/14/2005 18:42

You're a content creator on Quadropolis now. You can upload Vector whenever you're ready.

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#25: ..

by staffy2005 on 02/16/2005 08:23

cool.

I have been adding a bit more content to it, like a new ~1mb water texture.

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#26: Re: ..

by tentus on 02/18/2005 06:19, refers to #25

heh heh, that was one of the first things i did- mostly because the having a whole folder just for water was bugging me though. i did the same thing with the skyboxes: i think i've got two from nieb, but i deleted and replaced everything else so that they could all go in one folder.

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#27: ..

by staffy2005 on 02/24/2005 11:41

http://cube.snieb.com/?q=flexinode/list/3

My mod is uploaded. Try to ignore the dodgy screenshot.

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