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Bug Reports

by eihrul@work on 04/22/2008 13:19, 252 messages, last message: 01/15/2014 11:34, 328767 views, last view: 05/21/2024 16:42

Please post your bug reports in here.

With your bug report, please submit the following information:

1) OS: Your operating system, i.e. Linux, Windows, or otherwise and what version you are using.

2) 3D card: The 3D card you are using. If you do not know, this is printed on the "Renderer:" line in the console when Sauerbraten starts up.

3) The edition of Sauerbraten you are using, i.e. Assassin edition, CVS as of a particular date, or otherwise.

4) Error information: If you are on Windows, a pop-up message showing filenames and line numbers should show up when Sauerbraten crashes; if possible, post a screenshot or a copy/paste of this. If on Linux, post a log of the startup info from the console, including relevant errors or any info you might have discovered.

5) A description of the problem and how to reproduce it. Please give as much detail as possible on how someone can recreate the problem, in as certain terms as you can. If someone else can't reproduce the problem, it is unlikely he can fix it or tell you what is wrong.

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#21: Error in edit mode in CVS

by SephoD on 05/15/2008 13:35

1) Windows XP
2) ATI X1600 laptop card
3) CVS
4)
5) When I am editing a map I sometimes seem to fall through the map when quitting edit mode. But instead of dying and respawning I get stuck inside the skybox and can't do anything. I end up restarting the map to get back. This usually seems to happen when Im quitting edit mode while "inside" cubes

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#22: Re: Error in edit mode in CVS

by SanHolo on 05/15/2008 15:17, refers to #21

Well, just hit "E" again and move someplace else...

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#23: Re: Error in edit mode in CVS

by tentus_ on 05/15/2008 16:32, refers to #22

No, I've run into it too, that is definitely not a solution. It's more like all the geometry is just suddenly erased

I haven't been able to find a consistent cause for it yet, which is why I haven't brought it up... SephoD, have you tried saving the map when this happens, to see if it retains the information? I'm pretty sure it does, but like I said, I haven't been able to test thoroughly.

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#24: Re: Error in edit mode in CVS

by SephoD on 05/16/2008 00:03, refers to #23

Hey Tentus

Yes it does retain all the information. I just save and reload, so it's not a terribly big bug, but rather annoying...

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#25: ..

by scasd on 05/16/2008 23:27

I found a bug related to the smallest cube size. It occurs after quicklight or calclight to all tiny cubes surrounded by 5 or 6 other cubes. The sky is visible instead. There is also a clip-bug related to tiny cubes. Its no big issue but it could have something to do with the other bug. I know at least one person who gets that bug too. I think it is system independent.

The bug also requires cubes modified via q-scroll or f-scroll around them and only affects surfaces which are touching those cubes.

The bug also affects (sometimes) the recalc command but not very often. The lightmap size doesnt matter as far as I have tested it.

Good luck finding that bug. nearly 100 cubes are affected in one of my maps.

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#26: ..

by scasd on 05/16/2008 23:35

updating cvs... the bug is still there - in the newest cvs version.

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#27: ..

by Xannin. on 05/17/2008 08:16

Mac 10.4.11

ATI Radeon HD 2600 PRO

CVS as of 05/16/08

When I click on the options menu, the game crashes.

The problem is in the menus.cfg in this set of statements somewhere:

guilist [
guitext "water "
guibar
guicheckbox " 2refraction" waterrefract
guibar
guicheckbox " 3reflection" waterreflect
guibar
guicheckbox " 0caustics" caustics
if (&& (= $renderpath 0) $waterrefract) [
guibar
guicheckbox " 0depth fog" refractfog
]
]
if (> $renderpath 0) [
guilist [
guitext "waterfalls "
guibar
guicheckbox " 2refraction" waterfallrefract
guibar
guicheckbox " 0reflection" waterfallenv
]
]
if (= $renderpath 0) [
guicheckbox " 0stencil shadows" dynshadow 60 0
] [
guilist [
guicheckbox " 3soft shadows" shadowmap
if $shadowmap [
guibar
guiradio " 2medium quality" shadowmapsize 9 [blurshadowmap 1]
guibar
guiradio " 3high quality" shadowmapsize 10 [blurshadowmap 2]
] [
guibar
guicheckbox " 0stencil shadows" dynshadow 60 0
]
]
if $glare [
glarepreset = 0
if (= $glarescale 1) [
if (= $blurglare 4) [glarepreset = 1]
if (= $blurglare 7) [glarepreset = 3]
]
if (= $glarescale 2) [
if (= $blurglare 3) [glarepreset = 2]
if (= $blurglare 7) [glarepreset = 4]
]
guilist [
guicheckbox " 3glare " glare
guibar
guiradio " 2subtle" glarepreset 1 [blurglare 4; glarescale 1]
guibar
guiradio " 2glowy" glarepreset 2 [blurglare 3; glarescale 2]
guibar
guiradio " 3soft" glarepreset 3 [blurglare 7; glarescale 1]
guibar
guiradio " 3intense" glarepreset 4 [blurglare 7; glarescale 2]
]
] [
guicheckbox " 3glare" glare
]
]

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#28: Re: ..

by a~baby~rabbit on 05/17/2008 11:33, refers to #27

on a mac it would have generated a crash log - please provide a link to this file

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#29: ..

by scasd on 05/17/2008 14:39

here is a link containing some of the buggy goemetry parts as map

http://www.quadropolis.us/node/1313

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#30: Re: ..

by Xannin. on 05/17/2008 20:40, refers to #28

Here is a link to the crash log:
http://www.freewebs.com/chrishud/index.htm

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#31: Re: ..

by SheeEttin on 05/17/2008 21:19, refers to #29

http://www.flyupload.com/?fid=5891969

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#32: Re: ..

by a~baby~rabbit on 05/18/2008 01:59, refers to #30

*cough* standard mac developer response: please try again after uninstalling all haxies on your system (in this case Inquisitor)...

reply to this message

#33: Re: ..

by Xannin. on 05/18/2008 02:42, refers to #32

Inquisitor has nothing to do with sauerbraten, removing it has no effect on the problem.

If you take out the statements mentioned in my original post, the options section works just fine only missing the stuff removed.

Thats why I believe there is some sort of syntax error, however, I'm not experienced enough with cubescript to know what is and is not a proper usage of the different commands for making menus.

reply to this message

#34: Re: ..

by Xannin. on 05/18/2008 03:04, refers to #33

sorry for the double post.
The crash log does have a very different output.
Here it is:
http://www.freewebs.com/chrishud/index.htm

reply to this message

#35: Re: ..

by a~baby~rabbit on 05/18/2008 04:10, refers to #34

Check you have recompiled and are running the compiled version, plus you deleted your old sauer config files beforehand.

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#36: Re: ..

by Xannin. on 05/18/2008 21:20, refers to #35

I deleted all of my cvs files, re-downloaded, recompiled, and deleted the config files. Everything that wasn't working right is now working perfectly.

Thanks

reply to this message

#37: T-Joints

by tentus_ on 05/19/2008 18:26

1) Windows Vista (Service Pack 1)
2) NVidia GeForce 9500M GS
3) CVS (May 19, 2008 at about 12:00 noon)
4) N/A
5) When using outline mode, having the t-joints option checked will cause a great number of extra lines to show through the textures above them. To see this, just turn on outlines, turn on the fix t-joints option, and look down at a room below the one you're in.

On another side note, is it just me or are there more sparklies recently? I've been noticing them more in maps like aard3.

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#38: ..

by ACCESS{-}DENIED on 05/19/2008 20:38

fix t-joints IS FOR ATI CARD'S not the NVidIa one you have disable it

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#39: Re: ..

by tentus_ on 05/20/2008 02:41, refers to #38

Hey baka, reread my post. As I said, I've been having sparkly problems. Look at the source:

if(!strstr(exts, "GL_EXT_gpu_shader4")) filltjoints = 0; // DX9 or less NV cards seem to not cause many sparklies

Logically, even though NV cards tend to have fewer sparklies, I should try this out. I happened to find a bug worth mentioning when I did so.

---

eihrul:
Could not tell any difference with polygonoffsetunits set to 0, even on the decals. It's not a big deal, I'll just live with the sparklies. :)

reply to this message

#40: Re: ..

by SephoD on 05/20/2008 04:00, refers to #39

Hey Tentus
I agree with you, I have seen more sparklies lately, I have a ATI X1600

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