General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11462340 views, last view: 05/22/2024 05:27 |
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for questions, announcements etc.
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#5085: Aard: |
by metlslime
on 11/28/2005 21:28
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interesting. One thing that popped into my head while reading it is google's pagerank algorithm. They have a somewhat circular formula where pages are ranked higher when they are linked to, but the value of a link depends on the "authority" of the linking page, and the authority of the linking page depends on the quality of its links, i.e. the pagerank of the pages it links to. So they set some initial values and re-adjust their rankings until everything stabilizes.
You could do something similar, where pagerank = trustedness, authority = reputation, and linking = voting. Another advantage of this system is that each user has two seperate scores -- one represents how much they can be trusted not to cheat, and one represents how good a judge of character they are. It's good becuase those two things are not necessarily correlated.
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#5086: Instructions??!?!?!?! |
by Basden
on 11/28/2005 23:18
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Am I completely retarded or are their no instructions??? I can't figure out how to do anything but move jump and shoot.
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#5087: .. |
by makkE
on 11/28/2005 23:24
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There isn´t really much more than jump, shoot and move ;)
There´s a readme.html in your cube-folder wich should help.
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#5088: Re: Cube does not run under SL 4.1 |
by LinuxUser
on 11/28/2005 23:32, refers to #5079
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I tried what you said, but:
[root@localhost bin_unix]# ./linux_client
init: sdl
init: net
init: world
game mode is ffa/default
init: video: sdl
init: video: mode
init: video: misc
init: gl
init: basetex
couldn't load texture data/newchars.png
could not find core textures (hint: run cube from the parent of the bin directory) (Couldn't open data/newchars.png)
[root@localhost bin_unix]#
and when I run ./bin_unix/linux_client from the parent directory, I get the same glibc error.
Also I tried to compile the source, but it doesn't compile (via make). At first it displayed some ISO C++ errors, when I fixed them it produced makefile errors. I am a C++ programmer, but I only know ISO C++ and .NET (recently switched from Windows to GNU/Linux).
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#5089: Re: Aard: |
by Aardappel_
on 11/29/2005 01:23, refers to #5085
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yup... something similar to that. The actual algorithm can be tweaked once you have the system in place.
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#5090: Re: Instructions??!?!?!?! |
by tentus
on 11/29/2005 03:11, refers to #5086
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there are a few tutorial levels out there. try cube101.
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#5091: Re: Cube does not run under SL 4.1 |
by kernowyon
on 11/29/2005 11:17, refers to #5088
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cd into the cube directory. Don't go any further. Then, run -
./cube_unix -w1024 -h768
The mention of missing pngs means you went too far - probably into the bin_unix folder?
Don't cd into that - otherwise you get this error.
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#5092: Anti-Cheating |
by Superdreadnought
on 11/29/2005 18:50
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I've just found out, that the memory adresses for ammo, armor and health are hidden very well in Sauerbraten (2005-11-07) and memory access from other applications is denied, so cheating is much more difficult in sauerbraten than in cube (Für alle Deutschen: Ich bin mit meinem Cheatin-Latein am Ende)!
But a kick-/ban-option for admins and votekicks wouldn't be bad!
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#5093: Re: Anti-Cheating |
by >driAn<.
on 11/29/2005 18:54, refers to #5092
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Try another uber-cool-cheat-creator-tool.
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#5094: floor? |
by pure_HATE
on 11/30/2005 01:11
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okay, i made a map in cube (first try). i hit escape and selected the new map key, and chose the default setting.
I was making a multiplayer map, and once compleated, i gave it a test run.
For some reason, you couldn't see the people, because they were going in and out of the floor!!
Is it a bug or my mistake?
Does anyone know how i can fix this?
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#5095: .. |
by makkE
on 11/30/2005 01:41
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It´s not a bug, it´s just the others don´t have your map yet.
Vote for it, if the vote has passed, do
/sendmap
and ask people to type
/getmap
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#5096: Re: Cube does not run under SL 4.1 |
by LinuxUser
on 11/30/2005 06:18, refers to #5091
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kernowyon:
I tried your advice, and this also produces the glibc error:
*** glibc detected *** double free or corruption (out): 0x08cb4b20 ***
Aborted
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#5097: Sauerbraten Server - Question |
by Superdreadnought
on 11/30/2005 10:31
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How much players can connect to a Saurbraten server (I wanna now this, because you can't set a playerlimit)?
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#5098: Re: Anti-Cheating |
by enigma_0Z
on 12/01/2005 23:14, refers to #5092
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Kinda directed to aard, actually but..
does the linux binary have the same memory protections as well?
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#5099: Re: Anti-Cheating |
by Aardappel_
on 12/02/2005 04:03, refers to #5098
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I presume this is the new visual studio 8 runtime I have compiled it with, rather than any work on my part. On linux this should already be protected.
Not that it matters, because you can cheat using the sourcecode. Though I guess funnily enough for most players its easier to do memory hacking than to figure out where in the code to add a cheat :)
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#5100: RPG maps |
by hungerburg
on 12/05/2005 13:17
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hello,
I just loaded an RPG map, and its sooo slow, will I need a new grafix adapter board?
PS: aard3 runs smooth at 35fps; even when in RPG mode.
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#5101: What is Cube exactly ? |
by Keemo
on 12/05/2005 15:33
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Hey Guys , Cube looks like a pretty impressive fps maker , but is that what it really is ? And is it any use if you dont code anything ? I currently know a language quite similar to BASIC , but not a clue about C or C++ , so my questions are these :-
What's Cube (features and uses)
Can I make use of it without coding in C/C++ ?
Keemo1000@hotmail.com
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#5102: .. |
by makkE
on 12/05/2005 15:39
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It´s not a "FPS-Maker".
You can change content, make maps and models, but if you want to change any gameplay, you´ll need c++.
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#5103: .. |
by loz-linuxizer
on 12/05/2005 20:52
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@Superdreadnought - use a command "./linux_server>/var/log/cube.log &". BTW, I wrote a Perl script you can use to control a Cube server through a web
interface. Just search the forum for the word "cgi".
@Lambros - the child processes in a shell are killed if you kill the
shell by closing the window. If you close the terminal by typing "exit" any
background tasks will continue uninterrupted.
@anumanu11 - are you just trying to compile Cube? If so, posting screenshots
isn't going to help nearly as much as posting error logs. I will say that,
to my knowledge, no developer here uses Dev-Cpp. Most people here either use
GCC for Unix-like builds and MS Visual C++ for Windows.
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#5104: Douze jumps |
by -Nathan-
on 12/08/2005 18:40
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Hi,
I made a few demos with some unusal jumps on map douze.. http://galerie3d.czweb.org/douzejumps.rar
enjoy, Nathan ;)
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