home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


gentlemen, start your drooling...

by Aardappel_ on 06/15/2006 06:07, 63 messages, last message: 07/07/2006 01:53, 36753 views, last view: 05/17/2024 04:36

compare:

http://strlen.com/sauerflat.jpg
http://strlen.com/sauerbump.jpg

:)

So people have finallye started releasing high quality textures with normalmaps on the interweb, so I thought it was time we supported them in sauerbraten.

The above screenshot does bump+spec, and some form of parallax mapping (needs tweaking). Moreover, all this works in harmony with lightmaps, using a system similar to what halflife 2 and far cry use indoors. So soft shadows with per pixel light, hurray!

Anyway, next release will have this stuff in, plus a nice set of textures to work with. And yes, to see any of this, you need a card capable of shaders of course.

Go to first 20 messagesGo to previous 20 messages    Board Index   

#63: Re: ..

by kurtis84 on 07/07/2006 01:53, refers to #62

in photoshop, under filters/render/lighting effects. It just applies a light in whatever direction you want. I say reversed light render, meaning I just cast light up the texture, instead of down it. The result is washed out a bit, but thats why I used contrast adjust on it.

I don't have any examples of this, as I was just tinkering around a bit to see how tough it would be to create normals for existing textures. The obvious best method is to create from scratch the diffusemap ( basic texture ) with no shadowing effects.

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index   


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
54018449 visitors requested 71798008 pages
page created in 0.066 seconds using 10 queries
hosted by Boost Digital