General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11460693 views, last view: 05/21/2024 11:46 |
|
for questions, announcements etc.
|
|
Board Index
|
|
#3825: New to cube.... |
by co
on 12/30/2004 11:42
|
|
Just started playing cube a few nights ago and I think it's a quality game.
It runs very fast and the gameplay is good. (I run it under Mandrake 10.1)
I definately will be playing online more..
Does anyone know when a new release is scheduled?
Great game
co
reply to this message
|
|
#3826: modification and documentation |
by hael
on 12/31/2004 03:20
|
|
hi, i'm interested in modifying the general gameplay of cube, but i can't find any documentation on changing any of the parts of the game outside of maps.
what i'm really looking for is documentation on changing weapons and characters. changing character models and weapon models is obviously aesthetic, but i'd really like to see if i could modify the behavior of the weapons.
um... thanks.
reply to this message
|
|
#3827: Re: modification and documentation |
by tentus
on 12/31/2004 03:57, refers to #3826
|
|
just read the source.
reply to this message
|
|
#3828: Cheat Codes |
by dm1969
on 12/31/2004 04:36
|
|
In single player modes, are there any cheat codes such as in other 3D shooters?
reply to this message
|
|
#3829: .. |
by tentus
on 12/31/2004 05:13
|
|
you can fundamentally alter the way cube works, yes, with simple commands like gamespeed, or going into editing mode if you want a breather/ look around.
reply to this message
|
|
#3830: Re: modification and documentation |
by hael
on 12/31/2004 06:49, refers to #3827
|
|
tentus - how do i read the source? heh, sorry if that sounds dumb, i'm completely new to this, but i'd like to try.
reply to this message
|
|
#3831: Re: modification and documentation |
by D.plomat
on 12/31/2004 07:33, refers to #3830
|
|
If you've some basic knowledge of C language, or are motivated enough to learn the basics(there are probably some good C tutorials on the web) then you can try and make some simple modifications.
The source is in the source dir, in a zip file. Unzip this, and read the .cpp files with a decent and comfortable text editor (KWrite/TextPad/vi ;)
I'd suggest you begin with weapon.cpp and monster.cpp, they are very readable and clear. Sounds like good news as it's those that you want to modify :)
Then if you think you'll code, the best thing to do first is compile the original unmodified source to check if it builds correctly on your setup.
The easiest alternatives are:
Windows/Visual C++ 7 if you've it - project file included
free compilers:
Linux/GCC - just a minor fix if your GCC is version 3.3.4
Windows/MinGW - there is a modified version of the source+enet+Makefiles to build with MinGW
reply to this message
|
|
#3832: Cube on Mac OS X |
by fish
on 01/01/2005 18:58
|
|
I tried to run cube on Mac OS X but if i try to start it, it says:
dyld: /Applications/cube.app/Contents/MacOS/cube can't open library: @executable_path/../Frameworks/SDL_image.framework/Versions/A/SDL_image (No such file or directory, errno = 2)
Trace/BPT trap
I have installed http://www.libsdl.org/release/SDL-1.2.8.pkg.tar.gz.
I also tried to build SDL_image, but it seams that it need another SDL build, a version with sdl-config.
So i tried to build SDL from source an than i build SDL_image (and SDL_mixer) but the problems with cube still exists.. Not very surprising because the whole SDL stuff which i build by hand is installed in a way which is familiar to me (/usr/local/...). But theses "Frameworks/SDL_image.framework/ directories seams to be macos x specific and i'm not very familiar with this mac os stuff...
So, _what_ do i need to install for Cube on Mac OS X?
PS. I tried cube and _not_ cube-osx (which is dead)
reply to this message
|
|
#3833: Memory Addresses |
by LiX
on 01/02/2005 12:44
|
|
Why are the cube engines memory addresses diffrent on all computers?
reply to this message
|
|
#3834: MAC |
by BianConiglio
on 01/02/2005 16:23
|
|
Hi, I tried to run the Cube on my new Apple notebook : http://www.apple.com/powerbook/index15.html
I've downloaded the cube tar, unzipped it, then I've unzipped the cube-osx.tar.gz, executed it but... nothing.. nothing happened.. :(
Hints?
reply to this message
|
|
#3835: Mac OS X SDL Problems |
by Demonix
on 01/02/2005 17:10
|
|
I've downloaded and installed SDL, But I also need to install SDL_Image, and so I downloaded it, ran configure through the terminal, and after it checked almost everything, it said it couldn't find a version of SDL :S - Any help much appreciated
reply to this message
|
|
#3836: Re: double free or corruption |
by Ygarl
on 01/02/2005 23:21, refers to #3687
|
|
Ditto - on Fedora Core 3 as well...
Ever feel like there might be a prob with FC3?
Anyone have ideas?
Everywhere I check says thier particular programs have been made incorrectly and they had to change their code.
Which I really have no idea to do, of course...
reply to this message
|
|
#3837: Re: double free or corruption |
by Ygarl
on 01/02/2005 23:33, refers to #3836
|
|
Umm... bit more googling has found the following info about this error on the Fedora website:
o The version of glibc provided with Fedora Core 2.92 Test 3 performs
additional internal sanity checks to prevent and detect data
corruption as early as possible. By default, should corruption be
detected, a message similar to the following will be displayed on
standard error (or logged via syslog if stderr is not open):
*** glibc detected *** double free or corruption
By default, the program that generated this error will also be killed;
however, this (and whether or not an error message is generated) can
be controlled via the MALLOC_CHECK_ environment variable. The
following settings are supported:
o 0 -- Do not generate an error message, and do not kill the
program
o 1 -- Generate an error message, but do not kill the program
o 2 -- Do not generate an error message, but kill the program
o 3 -- Generate an error message and kill the program
So - where does that leave FC3 users? I don't have the knowledge to compile the C code myself (I'm afraid running aclocal, autoconf, configure, make and make install is my lot)...
Erm?
reply to this message
|
|
#3838: no sound |
by marcel
on 01/03/2005 00:39
|
|
hi,
i played cube under linux and now under windows with 5.1 sound.
but under windows i have no sound. in singleplayermode i have music but i hear no shots or other things.
have anybody an idea?
thnx, marcel
reply to this message
|
|
#3839: Re: double free or corruption |
by D.plomat
on 01/03/2005 10:00, refers to #3837
|
|
It's an environment variable, so ppl having this problem can probably avoid it by just doing an:
export MALLOC_CHECK=1 (or 0)
before starting Cube (or add this into the cube_unix), normally there is no need to recompile.
BTW, forget about autoconf/automake/automess if you just want to compile Cube, it's very straightforward, you just
unzip the source.zip,
cd source/src
make
and voila :)
reply to this message
|
|
#3840: .. |
by Reiner
on 01/04/2005 09:26
|
|
We have released an cuber server addon for the IPCop 1.4.x Firewall
You can configure this server complete with an web gui
Get it at www.ipcop-pro.de
Stay Cubed ;-)
Reiner
reply to this message
|
|
#3841: OSX users |
by Drakker_
on 01/04/2005 13:01
|
|
You need:
http://www.libsdl.org/release/SDL-1.2.8.pkg.tar.gz
http://www.libsdl.org/projects/SDL_mixer/release/SDL_mixer-1.2.5.pkg.tar.gz
http://www.libsdl.org/projects/SDL_image/release/SDL_image-1.2.3.pkg.tar.gz
Install all of these, SDL 1.2.8 first, and cube will run. It should be added in the doc somewhere, maybe add a README.OSX file? ;)
reply to this message
|
|
#3842: .. |
by BianConiglio
on 01/05/2005 16:13
|
|
thanx I will surely try ;)
reply to this message
|
|
#3843: can\'t open console on suse 9.2 |
by ryo
on 01/05/2005 23:41
|
|
hi !
it seems i can\'t open up the console,
does it mean i must re--bind my key on the keyboard ?
thx for your answer.
reply to this message
|
|
#3844: Re: can't open console on suse 9.2 |
by pushplay
on 01/06/2005 05:36
|
|
There really isn't a console so much as there is a key that types the / for you. You can bind it if you want but it's not really necessary.
reply to this message
|
|
|
Board Index
|
|