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Goodbye, IronsnoutX10k!

by geartrooper2 on 05/05/2009 09:21, 20 messages, last message: 05/11/2009 11:37, 4452 views, last view: 04/02/2024 21:05

All assets currently in sauerbraten made by myself are hereby released under the CC-BY-NC(Attribution Non-Commercial) license. http://creativecommons.org/licenses/by-nc/3.0/legalcode

This means you can use it, tweak it, and change it for no profit, crediting me for the originals.

This also includes past release hudguns and models such as the original ironsnout.

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#1: ..

by marvin2k on 05/05/2009 11:39

goodbye for you, welcome for us. Good job geart! really your update is very good change, the new textures are the best!. continue this way!

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#2: Re: ..

by geartrooper2 on 05/05/2009 12:39, refers to #1

:)

thanks man.

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#3: Thanks

by Megagun_ on 05/05/2009 14:43

Thanks, gear! Throughout the years, your content has always been really, really awesome!

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#4: Wow!

by Blindabuser on 05/05/2009 14:44

Man, you simply rock!
Thanks for sharing your beautiful creations with the community. :)

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#5: ..

by Julius on 05/05/2009 16:14

Two things:

Could you please also release the blender source file?

Oh and please reconsider the license:

The NC-clause makes it incompatible to real open-source projects, whicle the SA clause already pretty much prohibits any commercial use.
See here:
http://freedomdefined.org/Licenses/NC

But thanks a lot for releasing the models!

Oh last request: Dual license it under the GPLv2or later too?

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#6: Re: ..

by Megagun_ on 05/05/2009 17:01, refers to #5

The MD5s are import/export-able easilly in Blender with the MD5 plugins, though you will need to replace 'shader ""' with:
// meshes: Upper
shader "/home/geartrooper/Desktop/Snout/upper.png"
(same for the 'Lower' mesh, ofcourse) to get the textures working...

Not sure if the blender source file contains some more metadata though (I'm no modeller).

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#7: ..

by geartrooper2 on 05/05/2009 18:15

How does it make it incompatible to 'real open-source projects'?

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#8: ..

by kripken on 05/05/2009 18:45

Well, I dunno about 'real', but -NC isn't 'free' in the sense the Free Software Foundations means 'free'. Namely, because it limits how you can use it (beyond 'keeping it free' limitations, which is the point of the GPL).

Consequently, combining GPL and -NC stuff is problematic.

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#9: ..

by Julius on 05/05/2009 19:11

It's all written in the article I linked.

But basicly the NC option is incompatible with free software licenses, and prevents even such regular uses as banners on webpages etc.
And in the end it isn't really needed if you include the Share Alike option.

Concerning the Blender files, yes lots of meta data... all the proper bones (md5 has bones but they are really messed up and only a part of the real rig) and the IK chains etc.
Without them you can not really edit the models, so it would be really great to have those too.
@Geartrooper2: I can host those files for you on FreeGameArts.tuxfamily.org if you like (but only without the NC clause, as our page does not support that license).

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#10: ..

by Midnight Walker on 05/05/2009 21:15

Don't worry, we'll take good care of him.

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#11: Re: ..

by SheeEttin on 05/05/2009 22:12, refers to #9

It seems that the definition of "noncommercial" is somewhat ambiguous, and the CC is trying to clarify it.
You can read more about it (and take the somewhat lengthy survey about what defines "noncommercial") at the site, http://creativecommons.org/ .

In the meantime, here's the section of the (legalese) license regarding noncommercial use:

You may not exercise any of the rights granted to You in Section 3 above in any manner that is primarily intended for or directed toward commercial advantage or private monetary compensation. The exchange of the Work for other copyrighted works by means of digital file-sharing or otherwise shall not be considered to be intended for or directed toward commercial advantage or private monetary compensation, provided there is no payment of any monetary compensation in connection with the exchange of copyrighted works.

Sounds like running ads on a site with the licensed content wouldn't be considered commercial.

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#12: ..

by Julius on 05/06/2009 01:06

IANAL but I think it would, as it is "private monetary compensation"

However (and I do not want to start a lenghy discussion here... I simply suggested it, and Geartrooper can decide. no hard feelings either way) the most important issue is that it makes it incompatible with GPLed works (whereas CC-by-SA is generally accepted to be compatible).
And you can like the GPL or not (in fact I think it is a bit too restrictive) but it makes up for a large percentage of potential works to be combined with the models from Geartrooper.

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#13: ..

by Julius on 05/06/2009 01:12

Hmm as an additional suggestion:

I know that the GPL isn't very well liked in Sauerbratens community, and that is probably by Geartrooper specifically choose a non copyleft license (CC-By-NC).
But what about licensing it under the LGPL? It is compatible to the GPL, but it is not really copyleft as only changes directly to the work itself have to be republished.
Should be enough to keep away any commercial users, allows for a maximum of compatibility, and I think it is a nice bonus that direct changes also need to be made available.

Oh and yes, it is perfectly possible to use software licenses for models and artwork.

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#14: ..

by Julius on 05/06/2009 01:16

And dual licensing is also possible.
So for me, the best option would be both CC-by-NC or LGPL as a dual license!

(sorry for the triple post)

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#15: Re: ..

by eihrul on 05/06/2009 02:09, refers to #12

Art/assets licenses have no conflict with GPL. The only thing it prevents is licensing the entire work as GPL. GPL/LGPL are not very applicable to artistic works, and even Richard Stallman does not recommend they be used for art.

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#16: Re: ..

by eihrul on 05/06/2009 02:14, refers to #15

I should also mention that the idea that GPL/LGPL art somehow keeps away commercial uses is not really valid. As GPL/LGPL art does not effect the license of anything else, and it's quite easy to package it away where no one will see it, I rather think Geartrooper made a sane choice in this case.

There is always an implicit dual license of any coprighted work - if you want a special license exception, you can simply ask the author to grant it to you. For commecrial works, where compensation is concerned, this is utterly fair.

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#17: Re: ..

by geartrooper2 on 05/06/2009 05:34, refers to #16

The license will remain. As is you can use it in any free project, with the option to modify the content. This opens a lot of doors for creativity with a good base.

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#18: ..

by Julius on 05/06/2009 14:37

Ok, I fully respect that decision!

Thanks for releasing the models!

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#19: ..

by Free Gamer on 05/11/2009 11:28

The reason the NC part is bad is it will mean Sauer will not be suitable for inclusion in distributions like Debian and Fedora with strict Free Software policies, or distributions like Mandriva and Ubuntu that are commercially driven.

Magazines won't be able to put Sauer on CDs since the magazines are making a profit.

Things like this that basically hamper the spreading of Sauerbraten with NC-licensed assets. If you just went with share-alike and attribution, you'd still get all the credit, they will likely not get used for anything commercial (and if they do, you'll still get credit, and if it's successful, it'll be major exposure for you).

It's just unnecessary IMHO. But it's your model and your choice; I'm just trying to help you make an informed choice.

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#20: Re: ..

by eihrul on 05/11/2009 11:37, refers to #19

Most of the content in Sauerbraten aside from this is already NC, so it is beside the point by now.

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